Pixel art:
http://ggk.gildia.pl/wp-content/uploads/2014/02/pokemon_red1.png |
Pixel
art is used in 2D sprites in games and 3D isometric sprites, an example of a
game that uses 2D sprites is Pokémon, they use the sprites effectively because
when one of the monsters makes a move the whole sprite moves across the screen
making the illusion of movement. An example of 3D isometric sprites is
roller coaster tycoon. They use pixelated sprites in a 3d environment this gives
the illusion of fully 3D models.
https://upload.wikimedia.org/wikipedia/en/2/27/RollerCoaster_Tycoon_Screenshot.png |
Concept
art is used to show what the entities might look like in the game they can
range from quick pencil sketches to full paints they can be for any entity
within the game for example weapons, characters, vehicles or environments a
good example of this is the concept art from Darksiders2 it is good because it
gives multiple views of this particular character and an item the character
might have
This picture is effective because it has arrows pointing to
all the points of interest on the character.
Texture art:
Texture
art is used in games to add depth to the surfaces in the game, an example of a
game that relies heavily on texture art is mine craft as there is no significant
shape difference between any of the resources they have to have definitive
textures for example the resource ‘sand’ is the same shape as the recourse
‘stone’.
Textures must mix with the style of the game for example if the level consists of a cell-shaded background it would seem odd to have a photo realistic car driving around.
Background art:
Background
art is used in games in many ways for example the ground in a top down game
like the older Zelda games is background art, the scrolling background in super
Mario bros is background art and the sky boxes in more recent games like GTA V is
background art, the quality of the art varies amongst games for example in a
high budget game the background will be a very large image whereas in the 8 bit
game Pokémon the background could easily be saved as a JPEG with no negative
effects to the quality.
HUD:
HUD
stands for heads up display and is commonly used in 3D games mostly in FPS and
3PS games but examples of them can be seen in most game types. They contain
information relevant to the scenario the player is in for example in COD when
the player is running low on ammo the HUD prompts them to reload, other things
that can appear on a HUD is; ammo count, health, stamina, held items, equipped powers
or information on loot nearby.
Print media:
Print media
is all of the art that appears outside of the game itself this can be; box art,
posters relating to the game, promotional items like game maps/statues/comics
or the promotional shelves. [] it is an integral part of whether or not your
game sells for example if the box art is good on a game it might prompt people
to take an interest in the game. Print media is commonly done using Photoshop
or other similar programmes unless the game requires a different kind of print
media for example if the designers want a pencil drawn style poster then it is
easier for an artist to draw it and then scan it in to a computer for printing.