Simplistic:
Simplistic is a style that uses very few colours and basic shapes, a lot of things in the game will only have one or two colours. A way simplistic design can be made to look good is having good lighting as it makes the objects look slightly more real yet still applying to the design, or using similar or complimenting colours for example different shades of red for a background or colours like blue and red of a similar shade and brightness. An example of a game that uses simplistic design is Limbo.
http://www.gamespot.com/videos/limbo-gameplay-movie-all-webbed-up/2300-6326694/
|
Pixel:
Pixel is an art style used mainly in older games for example Mario or Tetris, it is good for older games due to the limitations of the software it can also be good for a new game designer to use for the same reason. Pixel isn’t designed to be realistic and tends to be more cartoony.
photo realistic:
http://media.rockstargames.com/rockstargames/img/global/news/upload/gtav_details09122014_006.jpg |
Exaggerated:
Exaggerated
is a style that resembles anime with certain parts of the bodies of the
characters disproportionate with real life people for example in most fighting
games the characters will have large muscles far larger than most peoples.
This
style applies to the setting the game is in for example buildings in the game
Arkham Asylum are designed to be gothic and scary in nature but the amount of
gothic architecture used goes far beyond a realistic standard.
Exaggerated
style is used mostly in comic book based games as comic heroes tend to be
exaggerated themselves for example the Arkham series. this style is easier to
use than photo realistic as you can get away with characters looking more
cartoony that normal.
http://www.tacticalgaming.net/hq/news/wp-content/uploads/2014/03/streetfighter0729.jpg |
http://vignette1.wikia.nocookie.net/arkhamcity/images/c/cc/ArkhamMansion2.jpg/revision/latest?cb=20111103114520 |
Cell-shading:
Cell-shading
is commonly used for video games that are very colourful or not based on real
life characters or scenes for example the borderlands series works well with
cell-shading as the variety of colours used however not all games can benefit
off of cell-shading for example the call of duty games have a lot narrower
colour scheme so cell shading would be more noticeable, cell shading allows
games to look better over time as a lot of cell-shaded games from the early
2000 look like they might have been released fairly recently.
https://farm9.staticflickr.com/8451/8010256266_98be5f75a2_b.jpg |
Abstraction:
Abstract
games do not tend to resemble anything that exists in the real world it uses a
lot of geometric shapes and bright colours, games that use this style are
usually 2D, this is because it is difficult to imagine the kinds of things in
these games in 3D.
http://static.giantbomb.com/uploads/scale_small/0/1480/478966-gridwars9.jpg |
No comments:
Post a Comment