Monday 9 May 2016

write up for sound implementation for a game


I was tasked with creating sounds for a game i started with writing a plan:

Sound 1: footstep sound
Record someone walking quite heavily.
Edit as to cut out only two of the footstep sounds and keep them on a loop.
When implementing into the game make the sound play at all of the times the walking button is pressed.

Sound 2: gunshot sound
Record someone slamming their hand on a table.
Edit in an echo.
When implementing into the game make it sound one when the fire button is pressed.

Sound 3: reloading sound
Record a door latch being opened.
Edit it so it plays slowed down and a lot louder, then mix in with the gunshot sound.

Music: Dark, Gothic and Depressing. Using organ, violin and drum noises, I will record it using garage band and a keyboard with different musical overlays.

then we went out with a recorder pack and a shotgun microphone this was because I wanted to make sure the sounds were of a high enough quality because the game I’m making will be on PC so the quality needs to be of a high enough quality, the sounds I used was someone slamming their hand on a table to make the sound of a gunshot, a door being opened for the sound of a gun reloading and someone stomping to make the sound of footsteps, I used audacity for the editing and the features I used were copy and paste, normalize, sound level editor and change speed. I learned how to implement the sounds into the game as I did not know how to before so there was things I had to learn like how to make the sounds not overlap or how to make the sounds not loop.

In conclusion recording the sounds for my game I had to consider lots of different things for example recording equipment, time management, editing techniques and implementation of sounds into a game. We had to choose the method we would use for recording very carefully for example if we were making a phone game we could use a Dictaphone or even our own phones to record the sound as the quality will be compressed anyway in order to keep the size of the game down due to the limited storage on phones compared to PCs and consoles, however if we were to be making a game for a console we would have to use something like a shotgun mic and a recorder pack in order to make the sound as high quality as possible, console or PC games usually gather more income compared to mobile games so using potentially more money on sound is worthwhile because PC games are usually worth more than phone games. Unfortunately I could not implement any music due to technical difficulties.

video of game play:

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